"Why Failure Makes Us Happy" is her topic for teaching here and now. (Reality Is Broken, pages 65-71, Kindle locations 1106-1227, )McG_p65-71.pdf
The M.I.N.D. Lab she references is in Helsinki, Finland.
Usually losing is a hard part to a game, as most people might say. Yet, in this reading, McGonigal says that "With games,learning is the 'drug'..."
So, what is her meaning - that failure makes us happy? How does this fit with the Csikzentmihalyi's concept of flow?
McGonigal also speaks of unwinnable, or infinite, games (like Tetris). How would you tie the concept of the game that a gamer does not want to win - because that would end the game - with the idea that failure makes us happy?
Of course these thoughts, and more, would be part of your pilgrimage report (for up to 5 XP) -- and possibly part of your Journal -- under the subject "Failure" for the topic Pilgrimages, Discussion Tab on your Adventurer's Log page. :-)
The M.I.N.D. Lab she references is in Helsinki, Finland.
Usually losing is a hard part to a game, as most people might say. Yet, in this reading, McGonigal says that "With games,learning is the 'drug'..."
So, what is her meaning - that failure makes us happy? How does this fit with the Csikzentmihalyi's concept of flow?
McGonigal also speaks of unwinnable, or infinite, games (like Tetris). How would you tie the concept of the game that a gamer does not want to win - because that would end the game - with the idea that failure makes us happy?
Of course these thoughts, and more, would be part of your pilgrimage report (for up to 5 XP) -- and possibly part of your Journal -- under the subject "Failure" for the topic Pilgrimages, Discussion Tab on your Adventurer's Log page. :-)
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